We can have audio occlusion where the sounds will get absorbed by different material types. On the audio side, we have much better audio simulations. Splinter Cell is being rebuilt from the ground up using Ubisoft’s own Snowdrop engine and the remake will include major advancements in AI engagement, lighting, animation, and audio.ĬC: With Snowdrop, we have advanced lighting in the form of ray-traced global illumination, which gives you more realistic lighting effects, like light transference from different objects onto different materials. What updates and advancements can people expect to see in the remake? And how will the Snowdrop engine empower them? It would really make you use the gadgets that Sam had got, like the night vision goggles. You could shoot out almost all the lights and it would be pitch black. But when Splinter Cell did it, it was truly dynamic. Traditionally you would use a light map or a shadow map which is baked into the environment. ➠Ĭhristian Carriere: No one really did dynamic lighting the same way that Splinter Cell did. Like that dynamic lighting, like just being able to shoot the lights, creating your own dark spaces, your shadows, recreating the space for how you wanted to play - that was the thing that I thought was really different from the games that came out at the same time that were also focusing on stealth gameplay. ➠Īndy Schmoll: It was amazing to see what Splinter Cell was doing at that time compared to other games. At the time, that was super cool and had never really been seen before. We had the fish tank physics, the famous fish tank… You could shoot the fish tank and the water would lower down to the point where you shot. It had breakable glass technology that was reasonably new and exciting at that time. Splinter Cell is characterized by major technical leaps like dynamic lighting, outstanding gameplay, cutting-edge graphics, and so much more, that helped redefine the third-person stealth action genre.Ĭhris Auty: The original game did some incredible things with technology to really push the immersion of the world that you’re in, and it made it feel like it was a living and breathing space, something bigger than just a level space. ➠ Jump to section in video What were the technical innovations associated with Splinter Cell? It was about watching a situation, a very simple situation but figuring out how you can get past it unnoticed. You weren’t just coming up to every enemy, every obstacle, and shooting them in the head. Zavian Porter: It was this action-adventure game where you’re playing as a stealth spy-style guy but unlike other games in the genre, you didn’t just have your gun out all the time. The game placed choice in the hands of players and allowed people to solve challenges dynamically. Click the ➠ arrows to jump to particular sections of the video! What makes Splinter Cell so unforgettable? Or for a TLDR version, we’ve recapped the video’s key takeaways for you below. To celebrate this milestone anniversary, our team reflected on the upcoming Splinter Cell remake with Ubisoft’s Snowdrop engine, the evolution of the series, and a look into what’s in store for the franchise.Ĭheck out the full conversation between Splinter Cell remake Creative Director Chris Auty, Associate Level Design Director Zavian Porter, Senior Game Designer Andy Schmoll, and Technical Director Christian Carriere above. It’s been 20 years since Splinter Cell redefined the stealth action-adventure landscape.įrom trailblazing technical innovation, to game-changing mechanics, and compelling storytelling, Splinter Cell has left a lasting impact on us all.
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